keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.
Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.
June 29
Bug Fixes
- General
- Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown
- Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability
- Fixed some additional (but rare) game crashes
- Auction House
- Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers
June 28
Items
- The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
- The new approximate drop rates are as follows:
- Hell – Act III and Act IV
- iLvl 61: 13.9%, up from 9%
- iLvl 62: 3.45%, up from 1.9%
- iLvl 63: 0% (no change)
- Inferno – Act I
- iLvl 61: 23.9%, up from 17.7%
- iLvl 62: 12.6%, up from 7.9%
- iLvl 63: 4.8%, up from 2.0%
- Inferno – Act II
- iLvl 61: 23.3%, up from 18.6%
- iLvl 62: 18.6%, up from 12.4%
- iLvl 63: 9.3%, up from 4.1%
- Inferno – Act III and Act IV
- iLvl 61: 27.1%, up from 24.1%
- iLvl 62: 21.7%, up from 16.1%
- iLvl 63: 16.3%, up from 8.0%
- Hell – Act III and Act IV
- The new approximate drop rates are as follows:
Bosses
- Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor
Bug Fixes
- Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
- Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
- Fixed several additional game and service crashes
June 12
Bug Fixes
- Players can no longer gain achievements they have not earned by joining a Public Game with someone who has earned those achievements
- Monks can no longer infinitely stack the damage buff from Combination Strike by changing weapons.
June 8
General
- In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party
Bug Fixes
- Tyrael no longer has collision when he is your active follower and his damage has been reduced
- Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed
- Resplendant chests will no longer spawn in the Underbridge
- Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time
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